QUAKE BUNNYHOP TUTORIAL PUSSIES

SO U FINALLY CAME 2 RUMBLE WITH THE BIG BOYS HUH, THINK U GOT THA CHUTZPAH FOR IT EH?

This page contains a step-by-step method describing the mechanics of "bunny hopping" (for u uninformed maggots!) in an effort to teach someone (nitwit) who does not know how to do it. Most of the techniques described here were invented before 1998, and no later than 2003!

The bunny hop is jumping, strafing, and turning that, when combined properly, allows the player to accelerate beyond the 320 pps cap imposed on just holding "forward". To see your progress, enable the speed counter. This is usually done with "show_speed 1" in the console ("show speed" if you're using scr_newhud 1). Now press your forward movement key. You will see "320" on the speed counter, and this is your base forward speed (if you have auto run enabled, as you always should)

Zig Zag, this is the first element of acceleration you will learn on top of the 320 forward speed. To continue, you will need mouselook enabled (as you always should). Make sure your viewpoint moves around when you move your mouse around. To execute zig zagging, first press your forward movement button. You are cruising along at the usual 320 pps. Now smoothly and slowly move your mouse left and right, and watch your speed counter. It should be going over 320! Congratulations, you just did a zig zag.

The final step Once you are comfortable with the strafe-and-turn zigzagging, all you need to add is jumps. The only trick here is to jump at the same point as you change the direction of your strafe-and-turn, *and*, once you start jumping, to let go of the forward button. To continue your first bunny hop into a sequence of bunny hops, let go of the jump key in midair, and then press it and hold it again. When you land, you will jump again immediately. Then, repeat the release-and-hold-jump technique in midair.

NOW GET OUT THERE N BLOW SUM SHIT UP MAGGOT!!!